Abandoned Metro Station

Metro environment I did in UE5 in 3 weeks for the Polycount bi-montly environment challenge. The scene is based on a concept by Verena Lehner-Dittenberger (https://www.artstation.com/artwork/vJDDBY). I did all the assets and most of the textures.
Most of the textures were made using substance designer and painter. I also used trim sheets to texture the train with a constant texel density, and also for the modular pieces. This project was also a good occasion to apply what I recently learn in Houdini, which was used to make procedural cable asset variations.

Trim sheet used to texture the train

Trim sheet used to texture the train

Cables assets were made using Houdini simulations to create several variations quickly.

Procedural materials made in substance deisgner

Procedural materials made in substance deisgner

Special shader made to switch from one decal to the other. All the decal lay on the same texture atlas.