Simon Breumier
Simon Breumier
Senior Lead Enviro Artist @ Shiro Games
Paris, France

Summary

I'm specialized in Environment creation: 3D prop modeling (blender, Zbrush, Houdini), texturing (Substance), shading, lighting (both in Unity and Unreal), taking advantage of my Engineer know how to solve the many challenges of 3D art.

Skills

Environment Modeling3D ModelingTexturingProgramming

Software proficiency

Blender
Blender
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Third Power
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Plot Armor Studio

Experience

  • 3D Artist at Delusion
    Paris, France
    January 2023 - Present

  • Environment Artist at Plot Armor Studio
    United States of America
    June 2022 - August 2021

    Modeled and textured over 140 stylized 3D environment assets and 5 VFX within a month

    Produced 2 procedural materials in Designer for environments

    Decorated 14 levels from level designer blockouts to lighting within a month

    Collaborated remotely with a team of 14 people on a shipped title

  • 3D Artist at Reim Entertainment
    Remote, France
    January 2021 - June 2022

    Delivered a modular 3D environment asset kit with over 200 assets

    Designed 4 procedural materials in Designer for environments

    Created an environment in Unity (Blocking, Decorating, Shading, Lighting)

    Modeled and textured 3 sets of Weapons and Armors

    Worked remotely with an international team of 8 people for over a year