I'm specialized in Environment creation: 3D prop modeling (blender, Zbrush, Houdini), texturing (Substance), shading, lighting (both in Unity and Unreal), taking advantage of my Engineer know how to solve the many challenges of 3D art.
Modeled and textured over 140 stylized 3D environment assets and 5 VFX within a month
Produced 2 procedural materials in Designer for environments
Decorated 14 levels from level designer blockouts to lighting within a month
Collaborated remotely with a team of 14 people on a shipped title
Delivered a modular 3D environment asset kit with over 200 assets
Designed 4 procedural materials in Designer for environments
Created an environment in Unity (Blocking, Decorating, Shading, Lighting)
Modeled and textured 3 sets of Weapons and Armors
Worked remotely with an international team of 8 people for over a year