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End of the World Junkyard

UE4 Environment based on a concept by Song Song (https://www.artstation.com/artwork/lxg3BY) made during the CGMA "Environment Art for Games" course.
I modeled and textured all the props and vegetation, blocked out the level, assembled it and lit it in Unreal. A trim sheet was used for most of the structural parts. I produced all the tiling textures in Substance designer. I used vertex painting with some custom masks and shaders to add sand and rust in most parts.
I also created a small tool to generate roof tiles procedurally, using blender geometry node, it was really convenient to model all the different roof shapes quickly.
This environment was a great learning experience, thanks a lot to Peyton Varney for his precious feedbacks!