Espoir

Here's a personal projects I made based of a dream I did and really needed to make real! I had a lot of fun sketching different scenario and experimenting with workflows I didn't used before like multi-angle light photoscanning and making tools I wanted to do in blender for a while. Hope you'll like it!

Thanks a ton to Yoan Vernet for his usefull guidance throughout this project, as well as to all my Shiro Game art buddies for all their feedbacks and suggestions along the way!

https://www.artstation.com/yoanvernet

Vegetation samples, each family has several variations made in speedtree and not shown here

Vegetation samples, each family has several variations made in speedtree and not shown here

Some ground patch meshes made 100% in designer to break up teh main sand pattern

Some ground patch meshes made 100% in designer to break up teh main sand pattern

Some atlases I made using multi-angle light photogrammetry, lots of fun picking up leaves and branches in the park next to my house!

The grass shader combines several noises to create slight color, light and saturation variations to give it more interest

The ground sand shader has two different tiling levels close and far from the camera to fake high dunes at the distance

Ivy paint tool I made in blender using geometry node and blender's spline draw tool. It was very convenient to paint folliage directly on the tree with the wacom!

Another geometry node tool I made to cut a mesh using alpha textures. It was very usefull to bake the photoscanned leaves onto an atlas!

Gaea was used to make hills assets and a mask to combine different textures on them

Gaea was used to make hills assets and a mask to combine different textures on them

Some of the preliminary exploration sketches. The final one is a paintover made by the very talented Yoan Vernet ;)

Some of the preliminary exploration sketches. The final one is a paintover made by the very talented Yoan Vernet ;)